RULES Q & A Vampire: Elder Kindred Network Newsletter July 2021

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hardyrange
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RULES Q & A Vampire: Elder Kindred Network Newsletter July 2021

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Aus dem Vampire: Elder Kindred Network Newsletter July 2021
https://www.vekn.net/2-uncategorised/50 ... -july-2021
RULES Q & A

Black Chantry Rules Director Vincent Ripoll answers some rules questions:

Q: If my vampire has a Sniper Rifle and blocks, and the acting vampire can set the range to close before range is determined, who wins?
A: The acting vampire has the impulse to play their cards and use their effects first, so the acting vampire “wins”: once the range has already been set, the Sniper Rifle cannot set the range anymore.

Q: In order to merge a vampire, do I need the two different versions of the cards, or does it work with 2 advanced versions?
A: You need the base and advanced versions. Once one is out, you can merge it with the other version by spending 4 transfers and 1 pool during your influence phase.

Q: If my prey gets ousted by my grand-predator (the predator of my predator), who wins the VP and the 6 pool?
A: You do, no matter who ousts your prey.

Q: The acting vampire plays Mirror Walk at superior and is blocked. Can the acting Methuselah choose to use the slave rule to unlock? And would there be combat?
A: The short answer is no [ANK-20210627]. If you want to read more about it, there is a very interesting discussion here: https://www.vekn.net/forum/rules-questi ... -and-slave and a few clarification and reversals:

Two minor changes introduced in the 2019 Sabbat preconstructed decks that should have been mentioned in the official card changes on release:

Mirror Walk: Now explicitly locks the blocking minion. (SP, 16/02/2019)

This is because Mirror Walk no longer activates half of the block resolution and cancels the other half but triggers before the whole block resolution.

Telepathic Tracking: The card is played when the combat would end, and replaces this by starting a new round. Telepathic Tracking is always played before Psyche! because Psyche! is played when combat is about to end (that is after any replacement effects). (SP, 16/02/2019)

REVERSAL (of the last part of LSJ 20090513 about Promise of 1528): you cannot play Promise of 1528 before burning the blood or life to the Banshee Ironwail.

This is due to this new RULING: An effect that is delayed (such as Mirror Walk effect: "if this action is blocked, lock the blocking minion and end the action before block resolution.") happens as soon as the condition is met, before any Methuselah can play other cards or use other effects in that same timing window (it is not possible to "interrupt" the resolution of an effect by playing other unrelated effects, even if they share the same timing window).

If two delayed effects have the same timing, then they are resolved in sequence, as usual.


"It was a perfect plan - until it had contact with reality"
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Hardy Range
Playgroup Tradition Compliance Manager
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