Posted: 31 May 2008, 00:43
Am 30. Mai ist mangels Masse das Liga-Spiel ausgefallen.
Allerdings gab es unter den Anwesenden eine Diskussion darüber, welche Möglichkeiten es denn gebe, dass ein Vampir zum Anarchen wird... und wie der Zufall will, bewegte diese Frage dieser Tage auch andere Gemüter...
Allerdings gab es unter den Anwesenden eine Diskussion darüber, welche Möglichkeiten es denn gebe, dass ein Vampir zum Anarchen wird... und wie der Zufall will, bewegte diese Frage dieser Tage auch andere Gemüter...
Chlorix64 wrote:In the following I will try to give an inventory of all the different ways to become an Anarch that are available.
The easiest way to become an Anarch is by being an Anarch when you enter the game. At the moment only two vampires have that trait. They are:
Anarch Convert / Caitiff, cap 1, group Any
Jack Drake / Brujah, cap 8, group 4
Then there are the vampires that can become Anarchs by merging. They are, with the stats of being merged:
Dominique / !Ventrue, cap 7, group 2, Baron
Count Germain / Brujah, cap 8, group 4
Jeremy McNeil / Brujah, cap 8, group 3, Baron
So, we have only five vampires that do not need help or extra actions to
become an Anarch. The rest depends on the methods described below.
1. Cardless Action (first Anarch)
Cost: one Action (tapped), two blood
Danger: Can be blocked
2. Cardless Action (not first Anarch)
Cost: one Action (tapped), one blood
Danger: Can be blocked
3. Go Anarch
Cost: one Action (not tapped), one card
Danger: Can be blocked or DI-ed
4. Galaric's Legacy
Cost: one trifle MPA, one card
Danger: Wash, Sudden
5. Seattle Committee
Cost: one MPA (to enter), one card
Cost while in play: Tap
Danger: Wash, Sudden (when entering), Unique
6. Twilight Camp
Cost: one MPA (to enter), one card
Cost while in play: Counter
Danger: Wash, Sudden (when entering).
Restriction: Only when the vampire enters play
7. Jack Drake's Effect
Cost: one blood
Danger: none
Restrictions: Jack in play and ready,
younger vampire, only when entering play
8. Anarch Convert [No Replace]
Cost: crypt card, one transfer
Danger: none
9. Anarch Convert [Replace]
Cost: one pool, one transfer
Danger: none
10. Garibaldi-Meucci Museum [DRAFT]
Cost: one MPA (to enter), one card
Cost while in play: Tap
Danger: Wash, Sudden (when entering), Unique
Restriction: Draft only
11. Anarch Manifesto [DRAFT]
Cost: one Action (tapped), one card
Danger: Can be blocked or DI-ed
Restriction: Draft only
12. Anarch Seccesion
Cost: one Action (tapped), one card, title
Danger: Can be blocked (restricted) or DI-ed
Restriction: Only for titled vampires