Lords of the Night: Komplette Library Checklist

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Lords of the Night: Komplette Library Checklist

Post by ghost of extrala »

Hier die Liste mit allen Library-Karten aus "Lords of the Night". John Ivar Sandvik (V:tES Norway) hat sich alle Karten nochmal angeschaut und viele Details korrigiert.
#001 Agent of Power [LotN:C]
Cardtype: Master. Discipline. Trifle. Unique.
Put this card on a vampire you control and choose a Discipline. This vampire gains 1 level of that Discipline. Burn this card during your discard phase.
[Draft]: As above, but this card not unique and is not burned during your discard phase.

#002 AK-47 [LotN:R]
Cardtype: Equipment
Cost: 5 pool
Weapon. Gun.
2R damage each strike, with an optional maneuver.When bearer strikes with this gun, he or she gets an optional additional strike this round, only usable to strike with this gun.
[Draft]: As above, but this weapon costs 1 less pool.

#003 Ambulance [LotN:R]
Cardtype: Equipment
Cost: 1 pool
Vehicle.
After a combat between this acting minion and a blocking minion, you may tap the Ambulance to continue the action as if unblocked. If the action is blocked again, burn this card. This minion may tap the Ambulance to attempt to burn an incapacitated imbued as a +1 stealth D action. A minion may have only one vehicle.

#004 Armor of Vitality [LotN:C]
Cardtype: Combat
Cost: 1 blood
[for]: Prevent 3 damage.
[FOR]: As above, and if any of the damage was from the opposing minion's melee weapon, that weapon is destroyed.
[Draft]: [qui] As [for] above.

#005 Army of Apparition [LotN:C]
Cardtype: Reaction
Usable by a tapped vampire.
[chi]: Only usable during a referendum. Gain 3 votes.
[CHI]: Only usable when an ally or younger vampire is taking a (D) action directed at a minion you control. This vampire burns 2 blood to cause the action to end (unsuccessfully).

#006 Autonomic Mastery [LotN:U]
Cardtype: Combat
Only usable at close range.
[dom]: Strike: burn the opposing non-wraith ally or a non-wraith retainer on the opposing minion.
[DOM]: Strike: make a hand strike. Damage from this strike is reduced to zero. Combat ends immediately after this strike resolves, unless it is dodged. Only usable in combat with a non-wraith ally or a younger vampire.

#007 Bestow Vigor [LotN:R]
Cardtype: Action
Cost: 1 blood
+1 stealth action.
[for]: Play on a vampire you control and untap this acting minion. The minion with this card may play combat cards that require Fortitude as vampire with basic Fortitude. Burn this card at the end of your next turn.
[FOR]: As above, but play on an ally you control.

#008 Black Throne [LotN:R]
Cardtype: Master
Clan: Assamite
Cost: 1 pool
Master: unique location
Tap during a referendum to gain 2 votes. Tap when a minion with a contract leaves the ready region (only usable if an Assamite you control had been chosen for that contract) to gain 1 pool.

#009 Blithe Acceptance [LotN:C]
Cardtype: Action
Cost: 1 blood
[obf]: Put this card on the acting vampire. This vampire gets +1 stealth. Burn this card if this vampire enters combat. A vampire may have only 1 Blithe Acceptance.
[OBF]: As above, but this vampire can burn 1 blood when he enters combat instead of burning this card.

#010 Blood Awakening [LotN:C]
Cardtype: Reaction/Action Modifier
Cost: 1 blood
[qui]: +1 intercept
[QUI]: Only usable when a younger vampire is attempting to block this acting vampire. That block attempt fails. That vampire cannot attempt to block this action again.

#011 Bloodlust [LotN:R]
Cardtype: Action
Cost: X blood
+1 stealth action. Frenzy.
[pre]: Choose X minions and put this card in play. Each chosen minion gets an optional press each combat and may enter combat with any minion as a (D) action. Burn this card at the end of the turn.
[PRE]: As above, but choose X+1 minions.

#012 Brute Force [LotN:C]
Cardtype: Combat
Discipline: Potence
Do not replace until after combat.
[pot]: Strike: make a hand strike at +1 damage or a melee weapon strike at +2 damage.
[POT]: Strike: make a hand strike at +2 damage or a melee weapon strike at +3 damage.

#013 Bundi [LotN:C]
Cardtype: Equipment
Cost: 2 pool
Melee weapon.
Strike: make a hand strike for strength +1 damage. (This strike is both a hand strike and a melee weapon strike). Bearer may prevent 1 damage from each melee weapon strike made against him or her.

#014 Burden The Mind [LotN:C]
Cardtype: Master
Cost: 1 pool
Put this card on any minion. While it is not this minion's turn, using an effect to untap this minion or to allow this minion to block as if untapped costs an additional pool. This minion can burn this card and untap as a (D) action.

#015 Camera Phone [LotN:C]
Cardtype: Equipment
Electronic equipment.
The minion with this equipment may bleed at +1 bleed as a (D) action. No other equipment can increase the bleed amount of this action.

#016 Can't Take With You [LotN:C]
Cardtype: Political Action
Successful referendum means each Methuselah gains 1 pool. Each Methuselah then burns 1 pool for each equipment, location, or retainer card he or she controls.

Cave of Apples [LotN:R]
Cardtype: Master
Clan: Followers of Set
Cost: 3 pool
Master: unique location
Any Followers of Set you control may put a corruption counter on an ally or younger vampire controlled by your prey as a (D) action. If the action is succesful and the number of corruption counters on the minion equals or exceeds his or her capacity or cost, you may burn those counters to gain control of him or her.

#018 Chair of Hades [LotN:R]
Cardtype: Action
+1 stealth action.
[nec]: (D) Remove a mortal or ghoul (retainer or ally) from game.
[NEC]: (D) Remove any non-wraith ally or retainer or vampire with capacity less than 3 from the game.
[Draft]: [nec] As [NEC] above.

#019 Charigger, The Axe [LotN:R]
Cardtype: Retainer
Clan: Giovanni
Unique wraith with 1 life.
The Giovanni with this retainer gets +1 stealth when hunting. When a minion controlled by your prey is burned, remove that minion from the game instead and put a soul counter on Charigger. The Giovanni with this retainer gets +X bleed, where X is the number of soul counters on Charigger.

#020 Cobra Fangs [LotN:R]
Cardtype: Combat
Cost: 1 blood
[ser]: Strike: make a hand strike (at strength damage). If any damage from this strike is successfully inflicted on an opposing ally, burn that ally at the end of the action.
[SER]: As above, and if any damage from this strike is successfully inflicted on an opposing vampire, that vampire goes to torpor during his next untap phase.

#021 Cold Aura [LotN:R]
Cardtype: Combat
Cost: 1 blood
[nec]: Only uable before range is determined. Set the range for this round to long.
[NEC]: As above, with an optional press, only usable to end combat.
[Draft]: [qui] As [nec] above.

#022 Command the Legion [LotN:C]
Cardtype: Action
Cost: 1 blood
[dom]: Tap X-1 allies or younger vampires.
[DOM]: As above, but one of the minions may be the same age or older.
[Draft]: [pre] As [dom] above.

#023 Community Justice [LotN:R]
Cardtype: Action
+1 stealth action. Requires an independent vampire.
(D) Burn a vampire how has diablerized a vampire of the same clan as this acting vampire since your last turn.
[Draft]: (D) Inflict 1 unpreventable damage on a vampire who successfully bled you since your last turn.

#024 Conceal [LotN:R]
Cardtype: Action
[obf]: (D) Burn an equipment card.
[OBF]: (D) Burn a location.
[Draft]: [chi]: (D) Burn an equipment or location.

#025 Condemn the Sins of the Father [LotN:R]
Cardtype: Action
Cost: 1 blood
+1 stealth action
[qui]: Choose clan. All younger vampires of that clan are tapped. Vampires of the chosen clan may attempt to block (in addition to the normally eligible blockers).
[QUI]: As above, and each younger vampire of the chosen clan burns 1 blood.

#026 Divine Image [LotN:U]
Cardtype: Action modifier
Cost: 2 blood
Only usable as the action is announced
[ser]: For the remainder of this action, this vampire has +1 strength and can prevent 1 damage each combat. The action gets -1 stealth.
[SER]: As above, with +1 bleed.
[Draft]: [obf] As [ser] above.

#027 Dream World [LotN:C]
Cardtype: Action
[pre]: (D) Bleed at +1 bleed.
[PRE]: +1 stealth action. Each of your minions gets +1 bleed for the remainder of the turn or until a bleed action is blocked. Only one Dream World can be played at superior each turn.

#028 Eluding the Arms of Morpheus [LotN:C]
Cardtype: Reaction
Cost: 1 blood
Only usable by a tapped vampire.
This vampire untaps and attempts to block.

#029 The Eternal Mask [LotN:C]
Cardtype: Action
Cost: 1 blood
+1 stealth action.
[ser]: (D) Bleed at +1 bleed.
[SER]: Put this card in on this vampire and move a unique vampire from any ash heap to your ready region with any amount of blood from this acting vampire. The minion with this card cannot take actions, block, play reactions cards or vote. You may burn this card and the chosen vampire during any untap phase.

#030 The Eternals of Sirius [LotN:U]
Cardtype: Master
Cost: 4 pool
Gain 5 pool if you have a ready Follower of Set, or move 5 blood from the blood bank to a Follower of Set with a capacity above 8 in your uncontrolled region.
[Draft]: Move 5 blood to any vampire in your uncontrolled region.

#031 Eyes of Blades [LotN:R]
Cardtype: Combat
Do not replace until your untap phase.
[aus][cel]: Strike: dodge, and this vampire may prevent 1 damage from a retainer.
[AUS][CEL]: Only usable before range is determined. This round this vampire cannot strike, and strikes and damage from retainers have no effect on this vampire and any non-retainer cards on him or her.

#032 False Resonance [LotN:C]
Cardtype: Action Modifier
Cost: 1 blood
[chi]: Cancel a reaction card that requires Auspex or Dementation as it is played (no cost is paid).
[CHI]: +1 stealth, and once this action, this vampire can burn 1 blood to use the "CHI" effect above.

#033 Fantasy World [LotN:R]
Cardtype: Action
Cost: 2 blood
[chi]: (D) Put this card on a ready minion and tap that minion. This minion cannot play cards or cast votes. This minion does not untap as normal. During this minion's untap phase, he or she can burn 1 life or 1 blood to burn this card. Burn this card if this minion enters combat.
[CHI]: As above, bis this is a +1 stealth action.

#034 Fillip [LotN:C]
Cardtype: Reaction
Requires a vampire. Usable by a tapped vampire.
Choose a younger tapped vampire you control. The chosen vampire can play reaction cards and attempt to block as though untapped until the current action is concluded. A vampire may play only one Fillip each turn.

#035 Flesh Bond [LotN:C]
Cardtype: Combat
Cost: 1 blood
[ani]: Strike: 2R damage.
[ANI]: Strike: combat ends.
[Draft]: [ser] As [ani] above.

#036 Forearm Block [LotN:C]
Cardtype: Combat
Strike: Prevent 2 damage from the opposing minion's next hand strike this round (including any currently-resolving hand strike). If another round of combat occurs, this minion gets first strike on his or her initial strike that round.

#037 Gramle [LotN:C]
Cardtype: Action
Cost: 1 pool
+1 stealth action. Do not replace until the end of the action.
Choose a card in play or in any ash heap by name. Search your library or crypt for the chosen card, show it to all Methuselahs, and move it to your hand (discard afterward) or uncontrolled region.
[Draft]: As above, but search for any card.

#038 Haqim's Law: Leadership [LotN:C]
Cardtype: Action
Clan: Assamite
+1 stealth action.
Each Methuselah who controls any of the oldest ready Assamites gains 2 pool.

#039 Hard Case [LotN:R]
Cardtype: Reaction
Cost: 1 blood
Only usable when this vampire successfully blocks an ally or younger vampire.
[for]: Cancel the resulting combat,
[FOR]: As above, and destroy a weapon or vehicle on the acting minion.
[Draft]: [dom] As [for] above.

#040 Heart's Desire [LotN:C]
Cardtype: Action Modifier
Cost: 1 blood
[aus][chi]: +1 bleed. You cannot play another action modifier to increase this bleed. If an ally or younger vampire is currently attempting to block this action, that block fails and that minion cannot block this action.
[AUS][CHI]: As above, but with +2 bleed instead.
[Draft]: [chi] As [aus][chi] above.

#041 Hide the Mind [LotN:R]
Cardtype: Action Modifier/Combat
[obf]: Cancel a combat card that requires Auspex as it is played. No cost is paid.
[OBF]: Cancel a reaction card that requires Auspex as it is played. No cost is paid.
[Draft]: [obf] Action Modifier, +1 stealth

#042 Into Thin Air [LotN:C]
Cardtype: Action Modifier
Do not replace until your untap phase.
[obf]: +1 stealth. Once this action, this vampire may burn 1 blood to give an ally or younger vampire -1 intercept. Into Thin Air and Lost in Crowds cannot both be played on the same action.
[OBF]: As above, but for +2 stealth.

#043 Jericho Founding [LotN:C]
Cardtype: Political Action
Requires a non-Camarilla vampire.
Successful referendum means all locations are burned. Any Methuselah can keep any locations he or she controls by repaying their pool cost.

#044 Karavalanisha Vrana [LotN:R]
Cardtype: Equipment
Clan; Ravnos
Cost: 2 pool
Unique Equipment.
The Ravnos with this equipment may move 2 blood from the blood bank to a younger Ravnos in your uncontrolled region as a +1 stealth action that costs 1 blood. Cards that require Chimerstry cost this Ravnos 1 less blood.

#045 Khazar's Diary (Endless Night) [LotN:C]
Cardtype: Action
Clan: Giovanni
+1 stealth action.
Put the Diary in play, or add a counter to one in play. When a unique minion in play is burned, add another counter. While this card has seven or more counters, Giovanni get NEC and may take a +1 stealth action to put a minion from any ash heap into play to represent a wraith ally with 2 life, 0 strength, 1 bleed and +1 stealth.
[Draft]: [nec] Hunt for +2 blood.

#046 Kpist m/45 [LotN:U]
Cardtype: Equipment
Cost: 3 pool
Weapon. Gun.
1R damage each strike, with an optional maneuver.When bearer strikes with this gun, he or she gets an optional additional strike this round, only usable to strike with this gun.
[Draft]: As above but this weapon costs 1 less pool.

#047 Kumpania [LotN:R]
Cardtype: Master
Master: Unique master
Clan: Ravnos
Cost: 1 pool
Put this card in play. Tap give +1 intercept to a Ravnos with capacity over 4 you control.

#048 Lesser Boon [LotN:R]
Cardtype: Master
Master: out-of-turn. Boon.
Only usable when a minion you control succesfully blocks. The action resolves as if unblocked. Put this card on the acting minion. This minion cannot block your minions. Burn this card if you block this minion again, or when this minion's controller has less than 6 pool.

#049 Leverage [LotN:C]
Cardtype: Action Modifier
Burn the Edge to get +1 bleed for this action. You cannot gain the Edge this action. If you would get the Edge, it is burned instead.
[Draft]: [dom] +1 stealth.

#050 Loss [LotN:C]
Cardtype: Action
Cost: 1 blood
[qui]: (D) Burn an equipment or location on a minion controlled by your predator or prey.
[QUI]: (D) Bleed at +2 bleed.
[Draft]: [qui] As [QUI] above.

#051 Lost in Translation [LotN:C]
Cardtype: Reaction
Cost: 2 blood
Only useable when an ally or younger vampire is bleeding you, after blocks are declined.
Tap this reacting vampire. Choose another Methuselah other than the acting minion's controller. The acting minion is now bleeding the chosen Methuselah. Only one Lost in Translation may be played each action.

#052 Malajit Chandramouli [LotN:R]
Cardtype: Retainer
Cost: 1 pool
Requires a non-Camarilla vampire, Unique mortal with 1 life.
Malajit's employer may tap him to get +1 stealth for the current action. If that action is blocked, burn Malajit.

#053 Mantle of the Moon [LotN:U]
Cardtype: Action Modifier
Clan: Ravnos
Cost: 4 blood
Only usable as the action is announced.
This action is unblockable.

#054 Mental Maze [LotN:C]
Cardtype: Reaction
Cost: 1 blood
Only usable when this vampire successfully blocks an ally or younger vampire (play before combat, if any).
[obf]: End the action (with no combat). If this blocking minion is a Follower of Set, this card costs 1 less blood.
[OBF]: As above, and do not tap this blocking vampire.

#055 Mercury's Arrow [LotN:C]
Cardtype: Combat
Cost: 1 blood
[cel]: Strike: 1R damage, with an optional maneuver.
[CEL]: Strike: 3R
[Draft]: As [cel] above.

#056 Mesu Bedshet [LotN:C]
Cardtype: Action
Clan: Followers of Set
+1 stealth action.
Show the top card of your crypt to all players. If it is a Follower of Set, move the card to your uncontrolled region. If it is a younger Follower of Set, move 2 blood from the blood bank to it. If it is not a Follower of Set, shuffle it back into your crypt.

#057 Mirror's Visage [LotN:R]
Cardtype: Action Modifier
Cost: 1 blood
[chi]: Only usable when this acting vampire is blocked (play before combat, if any). Untap this vampire and end the action. This vampire cannot act again this turn.
[CHI]: +2 stealth if this is an undirected action, otherwise +1 stealth.
[Draft]: [nec] +1 stealth

#058 Mokolé Blood [LotN:R]
Cardtype: Equipment
Clan: Followers of Set
Cost: 1 pool
Unique equipment.
Search your library or ash for up to four cards that require Serpentis and place them on this card (face down). Shuffle afterward. You may look at the cards at any time. This Follower of Set may play a card from this equipment as if from your hand (requirements and cost apply as usual). When the last card is removed, burn this equipment.

#059 Monster [LotN:R]
Cardtype: Master
Master: Archetype
Put this card on a ready vampire you control. Once each turn when combat involving this vampire ends and the opposing minion is not ready, this vampire may burn 1 blood to untap. A vampire may have only one archetype

#060 Murmur of the False Will [LotN:C]
Cardtype: Action Modifier/Reaction
[dom]: +1 bleed. You cannot play another action modifier to increase this bleed.
[DOM]: Only usable when a younger vampire is bleeding you, after blocks are declined. Tap this reacting vampire. Choose another Methuselah other than the acting vampire's controller. That acting vampire is now bleeding that Methuselah.

#061 Narrow Minds [LotN:R]
Cardtype: Event
Event. Inconnu. Do not replace until your untap phase.
Cards that change the target of a bleed cost an additional blood or life.
[Draft]: As above, and action modifiers that increase the bleed amount cost an additional blood or life .

#062 Nephren-Ka [LotN:R]
Cardtype: Ally
Cost: 3 pool
Clan: Followers of Set
Unique mummy with 5 life. 2 strength, 0 bleed.
Nephren-Ka may enter combat with a ready minion as a (D) action. He may prevent 1 non-aggravated damage each combat. He may play cards that require basic Necromancy as a vampire. If he is burned, shuffle him into his owner's library.

#063 Nest of Eagles [LotN:C]
Cardtype: Reaction
Clan: Assamite
Reduce a bleed against you by 1. If the acting minion is a vampire with a capacity less than 6 or any ally, reduce the bleed by 3. Not usable if the acting minion is an Assamite or wraith or has flight.

#064 Nightstick [LotN:U]
Cardtype: Equipment. Melee weapon.
Cost: 1 pool
Strike: strength +1 damage. Or strike: prevent 3 damage from the opposing minion's next hand or melee weapon strike this round (including any currently-resolving hand or melee weapon strike). Only usable once each round.

#065 Omael Kuman [LotN:R]
Cardtype: Retainer
Clan: Assamite
Cost: 1 pool
Unique Ghoul with 1 life.
Before range is determined on the first round of combat, the minion with this retainer may burn 1 blood to set the range for the round.

#066 Open Dossier [LotN:C]
Cardtype: Reaction
Only usable by a vampire how has been choosen for contract on the acting minion. This vampire attempts to block with +2 intercept and gets an optional maneuver in the resulting combat if successful. Usable by a tapped vampire even if intercept is not yet needed.
[Draft]: (Requires Assamite) +1 intercept.

#067 Permanent Vacation [LotN:R]
Cardtype: Political Action
Choose a ready ally. Sucessful referendum means that ally is removed from the game.
[Draft]: As above, but choose a vampire with capacity less than 4 to remove from the game.

#068 Poison the Well of Life [LotN:R]
Cardtype: Action
+1 stealth action
[qui]: (D) Burn a hunting ground.
[QUI]: Burn all hunting grounds controlled by other Methuselahs. Ready minions controlled by controllers of the hunting grounds may attempt to block as if this were a (D) action (instead of the usual blockers).
[Draft]: [qui] (D) Burn a vampire in torpor.

#069 Powerbase: Savannah [LotN:R]
Cardtype: Master
Master: unique location. Elysium
You may tap any other unique location you control to end combat involving an acting vampire you control before range is chosen. Any vampire may steal this location for his or her controller as a (D) action.

#070 Powerbase: Zürich [LotN:R]
Cardtype: Master
Master: unique location.
While you have the Edge, any vampire you control may add 2 blood from the blood bank to a younger vampire in your uncontrolled region as a +1 stealth action. If that action is blocked, burn the Edge (before combat, if any). Any Methuselah may burn the Edge during his or her master phase to steal this card.

#071 Precision [LotN:R]
Cardtype: Action
+1 stealth action
[cel]: (D) Choose a card by name. Your prey must discard a copy of that card, if possible.
[CEL]: As above, and if your prey discards a copy, this vampire may burn 1 blood to burn 1 of your prey's pool.
[Draft]: [cel] (D) Bleed.

#072 Preternatural Strength [LotN:R]
Cardtype: Action
Cost: 1 blood
+2 stealth action.
[pot]: Put this card on this vampire. This vampire gets +1 strength. He or she cannot play Torn Signpost. A vampire can only have one Preternatural Strength.
[POT]: As above, but this vampire gets +2 strength.

#073 Promise of 1528 [LotN:U]
Cardtype: Action Modifier/Reaction
Clan: Giovanni
Usable by a tapped Giovanni. Only usable when this Giovanni is about to enter combat with a Camarilla vampire, or is the target of a Camarilla vampire's direct (D) action or is selected by the acting Methuselah in the terms of a referendum called by a Camarilla vampire. End the action.
[Draft]: Requires Giovanni - Action modifier - +1 bleed

#074 Public Trust [LotN:C]
Cardtype: Action
Cost: 1 blood
[pre]: (D) Bleed at +2 bleed.
[PRE]: As above, and if the bleed is successful (for 1 or more), add 1 counter to a vampire in your uncontrolled region from the blood bank.
[Draft]: [obf] (D) Bleed at +1 stealth.

#075 Quick Jab [LotN:C]
Cardtype: Combat
Do not replace until after combat.
Strike: Make a hand strike (at strength damage) with first strike. If more than 1 damage is inflicted with this strike, ignore the excess.
[Draft]: Strike: make a hand or melee weapon strike at +1 damage.

#076 Reckless Agitation [LotN:C]
Cardtype: Political Action
Cost: 2 blood
Requires independent vampire with capacity above 4.
Allocate 6 points among two or more other Methuselahs. Successful referendum means each Methuselah burns 1 pool for each point assigned.

#077 Resist Earth's Grasp [LotN:C]
Cardtype: Combat/Action Modifier
[cel]: Press, or maneuver with an optional press.
[CEL]: +1 stealth.

#078 Resume the Coil [LotN:R]
Cardtype: Action
+1 stealth action
[nec]: Only usable by a vampire in torpor. This vampire leaves torpor. If the vampire is blocked, there is no combat. If the blocking minion is a vampire who can commit diablerie, that vampire may diablerize the acting vampire.
[NEC]: Rescue a vampire from torpor.

#079 Retain the Quick Blood [LotN:R]
Cardtype: Action
+1 stealth action.
[cel][qui]:Put this card on the acting vampire. Blood this vampire spends to play cards that require Celerity or Quietus is placed on this card instead of the blood bank. [Draft]uring your untap phase, move 1 blood from this card to the vampire.
[CEL][QUI]: As above, but move 2 blood from this card to this vampire during your untap phase.

#080 Revelation of Ecstasy [LotN:C]
Cardtype: Action
Discipline: Serpentis
+1 stealth action
[ser]: (D) Tap one of your prey's ready minions.
[SER]: As above, and place a corruption counter on that minion. If the number of your corruption counters on the minion equals or exceeds his or her capacity or cost, you may burn those counters to take control of him or her.

#081 Sense the Savage Way [LotN:C]
Cardtype: Reaction
Requires a vampire with a capacity above 6.
[ani]: +1 intercept
[ANI]: Usable only by a tapped vampire. This vampire untaps and attempts to block.

#082 Set's Curse [LotN:R]
Cardtype: Action
Cost: 2 blood
+1 stealth action.
[ser]: Burn any ally or retainer to put this in play. This card becomes an animal ally with 3 life, 2 strenght and 0 bleed. This ally cannot have or use equipment or reatainers and cannot play action cards.
[SER]: As above, but burn vampire with capacity less than 3 to put card in play.

#083 Sheepdog [LotN:R]
Cardtype: Action
This vampire gains 4 blood. Put this card on this vampire. This vampire does not untap as normal. Burn this card during your untap phase.

#084 Shell Break [LotN:C]
Cardtype: Action
Clan: Giovanni
(D) Put this card on a ready unique non-wraith, non-zombie minion who does not already have a Shell Break. If that minion is burned, move this card to the Giovanni who put this card in play. This card then represents a wraith retainer with 2 life who is immune to non-aggravated damage. The minion with this retainer gets +1 bleed and +1 intercept.

#085 Shroudsight [LotN:C]
Cardtype: Action Modifier
Only usable as an action that requires Necromancy or Giovanni is announced.
[nec]: After the action is resolved (successfully or not), you may move the action card used for this action from your ash heap to the top of your library.
[NEC]: As above, but any one card played during this action may be moved from your ash heap to your library.

#086 Slam [LotN:C]
Cardtype: Combat
Cost: 1 blood
[pot]: Strike: make a hand strike at strength +2 damage.
[POT]: As above, with an optional maneuver, only usable to maneuver to close range.
[Draft]: [ser] as [pot] above.

#087 Soul Feasting [LotN:R]
Cardtype: Action
+1 stealth hunt action.
[nec]: Gain 1, or you may burn a wraith to move 4 blood from the blood bank to this vampire (this is a (D) action if you do not control the wraith).
[NEC]: As above, but gain an additional blood.

#088 Spell of Life [LotN:C]
Cardtype: Action
Clan: Followers of Set
+1 stealth action
Put this card in play. Only one Spell of Life may be played each turn. You may burn five Spells of Life to put up to five vampires from your uncontrolled region in play. Each represents a unique mummy ally with life equal to capacity, 1 bleed and 2 strength who can enter combat with a minion as a (D) action.
[Draft]: [ser] As above, but burn only two.

#089 Street Cred [LotN:C]
Cardtype: Combat
Cost: 1 blood
Only usable at the end of a round of combat in which this vampire successfully inflicted more damage than the opposing minion.
[pot]: Move 1 blood from the blood bank to a younger vampire in your uncontrolled region. A vampire can play only 1 street cred each turn.
[POT]: As above, but move 2 blood.

#090 Strike at the True Flesh [LotN:C]
Cardtype: Combat
[qui]: Only usable before resolution of a melee weapon's strike. For the remainder of the round, non-aggravated damage from this weapon's strikes cannot be prevented except by equipment or by other strikes.
[QUI]: As above, and this weapon's strikes inflict +1 damage.

#091 Swiss Cut [LotN:R]
Cardtype: Master
Clan: Giovanni
Master: Unique investment
Put this card in play and move 2 counters from the blood bank to this card. You may use a master phase action to move 1 counter from this card to your pool or to a ready Giovanni you control. Whenever any Methuselah plays an investment card, add a counter to this card from the blood bank. Burn this card if it has no counters.

#092 Sympathetic Agony [LotN:R]
Cardtype: Combat
[chi][for]: For the remainder of combat, when any damage is successfully inflicted on this vampire in a round, the opposing minion becomes unable to use presses that round.
[CHI][FOR]: As above, and if any damage is successfully inflicted on this vampire in a round, the opposing minion becomes unable to use any additional strikes that round.

#093 Talith [LotN:U]
Cardtype: Equipment
Clan: Ravnos
Melee weapon.
Strength +1 damage each strike. A Ravnos may use this weapon to strike: destroy weapon with first strike instead.

#094 Target Hand [LotN:R]
Cardtype: Combat
Aim. Play when choosing a strike.
The opposing minion may discard two combat cards to cancel this card. If any damage from this strike is succesfully inflicted on the opposing minion, he or she gets -1 strength this action, and you may destry a weapon he or she has. A minion may play only one aim each strike.

#095 Target Head [LotN:R]
Cardtype: Combat
Aim. Play when choosing a strike.
This strike does +2 damage. The opposing minion may discard a combat card to cancel this card. If any damage from this strike is successfully inflicted on the opposing minion, he or she cannot use any additional strikes or presses this round, and you may set the range for the next round. A minion may play only one aim each strike.

#096 Target Leg [LotN:R]
Cardtype: Combat
Aim. Play when choosing a strike.
The opposing minion may discard two combat cards to cancel this card. If any damage from this strike is succesfully inflicted on the opposing minion, he or she may use maneuvers or presses only if they require Obfuscate, Thaumaturgy or Flight this action. A minion may play only one aim each strike.

#097 Target Vitals [LotN:U]
Cardtype: Combat
Aim. Play when choosing a strike.
If any damage from this strike is successfully inflicted on the opposing minion, he or she takes an additional 2 damage from this strike, and he or she cannot press this round. The opposing minion may discard two combat cards to cancel this card. A minion may play only one aim each strike.

#098 Therbold Realty [LotN:R]
Cardtype: Master
Master: Unique location
Locations cost you 1 less blood or pool.
[Draft]: As above, and you may tap this card to discard a card from your hand.

#099 Trochomancy [LotN:C]
Cardtype: Action Modifier
[nec]: Remove 13 cards in the target Methusela's ash heap from the game to get +1 bleed. Not useable if there aren't enough cards in that ash heap. You cannot play another action modifier to increase this bleed.
[aus][nec]: As [nec] above, but remove only 7 cards.
[AUS] [NEC]: As [aus] [nec] above, but for +2 bleed

#100 Trophy: Library [LotN:R]
Cardtype: Master
Master. Trophy.
The controller of this vampire gets +2 hand size. A vampire may have no more than two Trophy: Libraries.
[Draft]: As above, and gain 1 pool when you play this card.

#101 Trophy: No Questions [LotN:R]
Cardtype: Master
Master. Trophy.
Put 2 counters on this card. When the vampire with this card announces an action, he or she may burn a counter to make the action unblockable. Burn this card when it has no counters.
[Draft]: As above, and gain 1 pool when you play this card.

#102 Trophy: Revered [LotN:R]
Cardtype: Master
Master. Trophy.
The vampire with this card gets +2 bleed. A vampire may only have one Trophy: Revered.
[Draft]: As above, and gain 1 pool when you play this card.

#103 Tye Cooper [LotN:R]
Cardtype: Ally
Clan: Giovanni
Cost: 3 pool
Unique wraith with 1 life. 0 strength, 1 bleed.
Tye is immune to non-aggravated damage. He may burn a non-ready minion as a (D) action. If that action is successful, you may move a library card from your ash heap to your hand (discard afterward).

#104 Underbridge Stray [LotN:U]
Cardtype: Ally
Cost: 1 blood
Animal with 1 life. 0 strength, 0 bleed.
[ani]: The Stray may burn 1 life to give a minion you control a press. During a (D) action directed at you, you may burn the Stray to untap a ready minion you control (not usable if the Stray is blocking).
[ANI]: As above, but the Stray has 2 life and 1 strength.

#105 Undying Tenacity [LotN:C]
Cardtype: Combat
[for]: Only usable when this vampire should go to torpor. This vampire will not go to torpor until after combat ends (although he or she is still wounded and can be burned by aggravated damage).
[FOR]: Press or prevent 1 damage.

#106 Unholy Penance [LotN:C]
Cardtype: Combat
Cost: 1 blood
[pre]: Strike: Combat Ends
[PRE]: As above, and put this card on the opposing minion (ranged). The striking vampire gets +1 bleed against this minion's controller. This minion may burn this card as a +1 stealth action. A minion can only have 1 Unholy Penance.

#107 Urban Jungle [LotN:R]
Cardtype: Event
Inconnu.
Blood hunt referendums gets an additional 2 votes against the referendum.
[Draft]: As above, and vampires get 2 additional votes in referendum they call.

#108 Vessel [LotN:Pre]
Cardtype: Master. Trifle
Cost: 1 pool
Put this card on a vampire, and you may burn a Blood Doll in play (if any). During this vampire's controller's untap phase, he or she may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.

#109 Warrant [LotN:C]
Cardtype: Political Action
Choose a younger ready vampire. If this referendum succeeds, put this card on that vampire. Any ready vampire may enter combat with this vampire as a (D) action that costs 1 blood.
[Draft]: (Requires Assamite) Action. Return this card to your hand (discard afterward) and enter combat with a younger vampire.

#110 Will-o'-the-Wisp [LotN:R]
Cardtype: Action modifier
Cost: X blood
[chi]: Allocate X+1 points among one or more minions. Each point represents -1 intercept for that minion this action.
[CHI]: Only usable as the action is announced. Choose X-1 allies or younger vampires. The chosen minions cannot block or play reaction cards this action.

#111 Zapaderin [LotN:C]
Cardtype: Action Modifier.
Clan: Ravnos
Cost: 1 blood
Only usable by a ready untapped Ravnos other than the acting minion.
Allies and vampires younger than this modifying Ravnos get -1 intercept on this action.
Last edited by ghost of extrala on 04 Oct 2007, 19:32, edited 5 times in total.


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Post by Irratonalys »

?#017 Cave of Apples [LotN:R]
Cardtype: Master
Clan: Followers of Set
Cost: 3 pool
Master: unique location
Every Follower of Set may put corruption counter to a younger vampire as (D) action. Take control of the minion if the number of counters are greater or equal the vampire's capacity.
früher musste man selbst bei voller capacity noch ne karte spielen die einem per kartentext erlaubte den vampir zu übernehmen....das die karte das überschreibt finde ich , ist erst das was sie richtig krass macht....ich kann den abuse förmlich riechen.
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Post by Maö »

Eine verfickte Apfelhöhle??? Stell mir gerade vor wie sich da irgendwelche Ventrue versammeln und von den Setiten mit Blut versetztem Apfelcider serviert bekommen :)
"Nasenhaare ausreißen ist der SM des kleinen Mannes."
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Post by Razide »

Maö wrote:Eine verfickte Apfelhöhle??? Stell mir gerade vor wie sich da irgendwelche Ventrue versammeln und von den Setiten mit Blut versetztem Apfelcider serviert bekommen :)
Hat wohl eher mit dem Humbug aussem ollen Testament zu tun, von wegen Apfel, Schlange, Temptation und der ganze Stuss.
Die Wissenschaft hat festgestellt, dass der Arsch die Beine hält. Und die Beine, die sind so gestellt, dass der Arsch nicht runterfällt.
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Post by Maö »

Aber Äpfel wachsn nich so oft in höhlen... naja es ist in jedem fall ein total bescheuerter name, aber ich freue mich schon das artwork zu sehen ;)
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Post by Azrael »

Porphyrion [LotN:V]
Cardtype: Vampire
Clan: Followers of Set
Group: 5
Capacity: ?
Disciplines: for SER PRE OBF CHI
Independent. When Porphyrion enters play you may search your library for a Treaty of Laibach and move it to your hand. +1 stealth.
Und was bitte ist ein Treaty of Laibach? Ueberraschungskarte?
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Post by Pyro »

DAS wüsste ich auch gerne
I...ehm...forgot the edge.........again......

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Post by ghost of extrala »

Maö wrote:Aber Äpfel wachsn nich so oft in höhlen... naja es ist in jedem fall ein total bescheuerter name, aber ich freue mich schon das artwork zu sehen ;)
"The Typhonist temple in Naples is called the Cave of Apples. Several centuries ago, Alexandrian Setites rebuilt the old Typhoneum, but the Cave of Apples remains the cults official Founding Temple."
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Post by ghost of extrala »

Azrael wrote:Und was bitte ist ein Treaty of Laibach? Ueberraschungskarte?
Laut LSJ im White Wolf-Forum ist das eine zukünftige Promo-Karte.
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Post by Pyro »

ghost of extrala wrote:Laut LSJ im White Wolf-Forum ist das eine zukünftige Promo-Karte.
Zukünftig? Wie weit "zukünftig" ist denn bitte? In der nächsten Edition?
I...ehm...forgot the edge.........again......

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Post by Männele »

#018 Chair of Hades [LotN:R]
Cardtype: Action
+1 stealth action.
[nec]: (D) Remove a mortal or ghoul (retainer or ally) from game.
[NEC]: (D) Remove any non-wraith ally or retainer or vampire with a capacity less than 3 from the game.
[DRAFT]: [nec] As [NEC] above.

DAS ist ja wohl krass :shock: . Einfach mal mit einer Aktion einen kleinen Vampir des Spiels verweisen. Dass damit auch Imbued dumm gucken, ist ja nicht so schlimm :wink: .

Dazu noch Shell Break, witzig.

Edit: Gerade merke ich, dass ihr schon über die recht ähnliche Serpentiskarte diskutiert habt. Diese Art der Karten sind schon krass. Arme Imbued und Weenies. Mal schauen, ob sich auf diese Karten auch Decks bauen lassen.
Ich habe noch nie etwas vergessen. Das wüsste ich.
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Post by Irratonalys »

Arme Imbued und Weenies.
ich muss zugeben das sich mein mitleid in grenzen hält.
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Post by cutie »

#018 Chair of Hades [LotN:R]
Cardtype: Action
+1 stealth action.
[nec]: (D) Remove a mortal or ghoul (retainer or ally) from game.
[NEC]: (D) Remove any non-wraith ally or retainer or vampire with a capacity less than 3 from the game.
[DRAFT]: [nec] As [NEC] above.

DAS ist ja wohl krass . Einfach mal mit einer Aktion einen kleinen Vampir des Spiels verweisen. Dass damit auch Imbued dumm gucken, ist ja nicht so schlimm .

Dazu noch Shell Break, witzig.



---> ich glaub das klappt nicht. weil "remove" ist nicht gleich "burn"
Die Chair of Hades wird also nicht mit Shell Break klappen.
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Post by ghost of extrala »

Ich finde "Potence" hat echt gute Karten gekriegt:
:arrow: Slam -- nen Strike der auf POT noch ein Maneuver gibt.
:arrow: Preternatural Strength -- Permanent +2 Str auf POT
:arrow: Street Cred -- Bloat für POT
Hammer! (im wahrsten Sinne des Wortes). Auch wenn Street Cred wohl die schwächste ist, da sie ein Blut kostet und nur "once per turn" gespielt werden darf. Hmm, "once per Turn", also Auspex-Potence!
#086 Slam [LotN:C]
Cardtype: Combat
Cost: 1 blood
[pot]: Strike make a hand strike at strength +2 damage.
[POT]: As above, with an optional maneuver, only usable to go to close range.
[DRAFT]: [ser] as [pot] above.

#072 Preternatural Strength [LotN:R]
Cardtype: Action
Cost: 1 blood
+2 stealth action.
[pot]: Put this card on this vampire. This vampire gets +1 strength. He or she cannot play Torn Signpost. A vampire can only have one Preternatural Strength.
[POT]: As above, but this vampire gets +2 strength.

#089 Street Cred [LotN:C]
Cardtype: Combat
Cost: 1 blood
Only usable at the end of a round of combat in which this vampire successfully inflicted more damage than the opposing minion.
[pot]: Move 1 blood from the blood bank to a younger vampire in your uncontrolled region. A vampire may play only 1 street cred each turn.
[POT]: As above, but move 2 blood.
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Post by cutie »

#072 Preternatural Strength [LotN:R]
Cardtype: Action
Cost: 1 blood
+2 stealth action.
[pot]: Put this card on this vampire. This vampire gets +1 strength. He or she cannot play Torn Signpost. A vampire can only have one Preternatural Strength.
[POT]: As above, but this vampire gets +2 strength.

*lol*

Enkidu für 5 bitte. ;) Blur... nice one. ;)
Dann haust du im Endgame einen Vamp nach dem anderen komplett
aus dem Spiel... jaaaa... 5 agg byebye. :twisted:
A lesson lived is a lesson learned.
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