Inquest wählt VTES als bestes multi-player CCG
Posted: 31 Jan 2004, 12:24
Von: Philippe R Boulle <prboulle@white-wolf.com>
An: "White Wolf News" <news@list.white-wolf.com>
Betreff: White Wolf News - [press release] INQUEST GAMER picks VAMPIRE: THE ETERNAL STRUGGLE as all-time best multiplayer CCG
Datum: Fri, 30 Jan 2004 14:28:57 -0500
FOR IMMEDIATE RELEASE
Direct Inquiries to:
Philippe Boulle, Marketing Director
White Wolf Publishing
1554 Litton Drive
Stone Mountain, GA 30083
prboulle@white-wolf.com
404-292-1819 x203
INQUEST GAMER picks VAMPIRE: THE ETERNAL STRUGGLE®
as all-time best multiplayer CCG
Atlanta, GA, January 30, 2004 ‹ InQuest Gamer, an industry-leading magazine,
has named White Wolf¹s Vampire: The Eternal Struggle as the best multiplayer
collectible card game of all time.
The article, appearing in the March 2004 issue of InQuest Gamer (#107),
examines all the top collectible card games based on their play in games
with more than two players, examining (among others) the variety of viable
strategies in multiplayer games and how much interaction went on between
players. Vampire: The Eternal Struggle (or VTES) soared to the top of the
list, eclipsing such well-known games as Lord of the Rings and Magic: The
Gathering. ³[VTES] combines the best of one-on-one play with multiplayer
while remaining balanced,² said InQuest, and paid special attention to
importance of diplomacy and politics in the game. ³The politics of the
setting shine through in the CCGŠ Diplomacy isn¹t just an aspect of [VTES],
it¹s a necessity.²
³Right after he designed the world's best dueling CCG in Magic: The
Gathering, Richard Garfield designed the world's best multiplayer CCG in
Vampire: The Eternal Struggle. CCG fans who haven't experienced real
multiplayer CCG strategy owe it to themselves to pick up some Vampire
starters and see why InQuest rated it number one," said Steve Wieck, White
Wolf¹s director of card development. L. Scott Johnson, line developer for
VTES, added, "The game emphasizes making (and the threat of breaking) deals
so that it doesn't feel like each player is just playing solitaire. But the
predator/prey constraints and victory conditions ensure that the deal-making
aspect doesn't overshadow deck building and card play."
Vampire: The Eternal Struggle is a collectible card game based on White
Wolf¹s award-winning roleplaying game, Vampire: The Masquerade. In VTES,
players take on the roll of ancient vampires called Methuselahs who use a
variety of vampiric agents (represented by cards) to act against one
another. These actions (also represented by cards) can be aimed at physical
resources, political influence or even social spheres. Unlike many other
such card games, VTES is designed primarily for multiple players, and its
official tournaments use that format (rather than the one-on-one duels more
common in other games). First introduced in 1994, VTES celebrates its tenth
anniversary this year and is going stronger than ever, with more organized
play than ever before. VTES¹s next set‹Vampire: The Eternal
Struggle‹Gehenna
An: "White Wolf News" <news@list.white-wolf.com>
Betreff: White Wolf News - [press release] INQUEST GAMER picks VAMPIRE: THE ETERNAL STRUGGLE as all-time best multiplayer CCG
Datum: Fri, 30 Jan 2004 14:28:57 -0500
FOR IMMEDIATE RELEASE
Direct Inquiries to:
Philippe Boulle, Marketing Director
White Wolf Publishing
1554 Litton Drive
Stone Mountain, GA 30083
prboulle@white-wolf.com
404-292-1819 x203
INQUEST GAMER picks VAMPIRE: THE ETERNAL STRUGGLE®
as all-time best multiplayer CCG
Atlanta, GA, January 30, 2004 ‹ InQuest Gamer, an industry-leading magazine,
has named White Wolf¹s Vampire: The Eternal Struggle as the best multiplayer
collectible card game of all time.
The article, appearing in the March 2004 issue of InQuest Gamer (#107),
examines all the top collectible card games based on their play in games
with more than two players, examining (among others) the variety of viable
strategies in multiplayer games and how much interaction went on between
players. Vampire: The Eternal Struggle (or VTES) soared to the top of the
list, eclipsing such well-known games as Lord of the Rings and Magic: The
Gathering. ³[VTES] combines the best of one-on-one play with multiplayer
while remaining balanced,² said InQuest, and paid special attention to
importance of diplomacy and politics in the game. ³The politics of the
setting shine through in the CCGŠ Diplomacy isn¹t just an aspect of [VTES],
it¹s a necessity.²
³Right after he designed the world's best dueling CCG in Magic: The
Gathering, Richard Garfield designed the world's best multiplayer CCG in
Vampire: The Eternal Struggle. CCG fans who haven't experienced real
multiplayer CCG strategy owe it to themselves to pick up some Vampire
starters and see why InQuest rated it number one," said Steve Wieck, White
Wolf¹s director of card development. L. Scott Johnson, line developer for
VTES, added, "The game emphasizes making (and the threat of breaking) deals
so that it doesn't feel like each player is just playing solitaire. But the
predator/prey constraints and victory conditions ensure that the deal-making
aspect doesn't overshadow deck building and card play."
Vampire: The Eternal Struggle is a collectible card game based on White
Wolf¹s award-winning roleplaying game, Vampire: The Masquerade. In VTES,
players take on the roll of ancient vampires called Methuselahs who use a
variety of vampiric agents (represented by cards) to act against one
another. These actions (also represented by cards) can be aimed at physical
resources, political influence or even social spheres. Unlike many other
such card games, VTES is designed primarily for multiple players, and its
official tournaments use that format (rather than the one-on-one duels more
common in other games). First introduced in 1994, VTES celebrates its tenth
anniversary this year and is going stronger than ever, with more organized
play than ever before. VTES¹s next set‹Vampire: The Eternal
Struggle‹Gehenna